• Haunt

    HAUNT

    Spiritum — Ghost — Haunt

    A Merfolk Mermaid Haunt attached to her body.

    Family

    Spiritum

    Species

    Ghost

    Race

    Haunt

    Location

    Any environment - Invisible

    Threat level

    ★ ☆ ☆ ☆ ☆ ☆ - ★ ★ ★ ☆ ☆ ☆

    Ghost of a person who suffered a violent death. It means that the cause of death was either caused by someone or something, including accidents, homicide and suicides. When they die, Haunts are either attached to someone or to their own body.

    Physical Appearance

    The body of a Haunt is a full humanoid body of a critical thinking being of the bestiary. The whole form is slightly translucide and the type of death determine the color of the body. If the Haunt is attached to the body, the bones are usually attached to the body or eventually the tomb of the place.

    Ecology

    Haunts' attachment is determined by what they felt before their last breath: if it is a feeling of hatred the Haunt will attach itself to someone; if there is no feeling of hatred then the Haunt will stay attached to its own corpse.

    In the case where the Haunt is attached to someone, it attaches itself to the first living person it encounters.

    When it stays attached to its own corpse, then it will follow it wherever it goes. Usually, the corpse is quickly found and moved to a morgue or cemetery. In those cases, the Haunt can not go further than the cemetery and decide to protect its grave. However, if the corpse is not found quickly, or at all for that matter, the Haunt will protect its corpse and will not be able to move too far away from it.

    Diet

    Being Ghosts, Haunts do not need to eat in order to survive.

    Habitat

    As stated above, Haunts live either attached to there body or to a living person. A lot of them live in a cemetary.

    Rarity

    Common

    Behavior

    A Haunt's behavior depends a lot of its situation. Graveyard Haunt are harmless and usually seeking for conversation or mopping around.

    Lost Haunts can either be harmless if they died peacefully or not too long ago. But if they died with hatred or protect their body for a very long time. Lost Haunts can become very hostile due to the fact that if their corpse is destroyed the Haunt itself will disappear.

    Finally Vengeful Haunts that died with a feeling of hatred. This types of Haunt clutchs to a person that is near when they died, if the Haunt was murdered then it'll try to attach to them to make their life harder. In another term Vengeful Haunts want to, as their name stand for, haunt them. If the person causing their death is not around then they attach to the first person they see and will try and find their prey through them. When a person is being haunted then they become very "heavy" and unlucky, they tend to slip and fall or get unexplainable cuts and bruises easily.

    Threat level

    ★ ☆ ☆ ☆ ☆ ☆ - ★ ★ ★ ☆ ☆ ☆ Harmless to Wild: From harmless that can cause little injuries but no more than a scratch to wild that associate another specie as a threat. When they're in a hostile mood, they're not to approach or will cause harm.

    Abilities

    Haunts do have the ability to interact with the Real dimension in a way that they're able to defend themselves if attacked. The only magical ability observed with Haunts is this unluckiness and heaviness they cause to people they haunt.

    Magic

    The only magical ability known is this power of unluckiness they cause to haunt people but no one know from where it comes from. It is supposed that they gain those power by feeding directly from the mana of the person they haunt causing this heavy feeling. This means that the revenge they seek give this unluckiness to the person they're attached to as a punishment if the haunted caused the death or as a scapegoat.

    Use

    Being ghosts, Haunts have no use in any spells or rituals.

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